<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>this is going to be a sort of visual sketchpad, nothing more, nothing less</description><title>a mild taste</title><generator>Tumblr (3.0; @mildtaste)</generator><link>http://blog.danielepiccone.com/</link><item><title>New site online</title><description>&lt;p&gt;Just put online my new website on &lt;a href="http://www.danielepiccone.com" target="_blank"&gt;&lt;a href="http://www.danielepiccone.com"&gt;www.danielepiccone.com&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A bunch of new features, some overall makeup and an everchanging background :)&lt;/p&gt;
&lt;p&gt;Also moved all my portfolio stuff on Behance, Tumblr theme is about to follow soon!&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/50796396976</link><guid>http://blog.danielepiccone.com/post/50796396976</guid><pubDate>Sun, 19 May 2013 09:14:23 +0200</pubDate><category>css</category><category>webdesign</category><category>website</category><category>design</category><category>html</category><category>check it out</category><category>personal</category><category>branding</category></item><item><title>2013-05-08_18-34-47 on Flickr.</title><description>&lt;img src="http://24.media.tumblr.com/307dc90f2c7dfd638399fdc90d69d1b4/tumblr_mmhnk2hTrn1qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/intome/8721115358/" title="2013-05-08_18-34-47"&gt;2013-05-08_18-34-47&lt;/a&gt; on Flickr.&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/49940682224</link><guid>http://blog.danielepiccone.com/post/49940682224</guid><pubDate>Wed, 08 May 2013 18:38:26 +0200</pubDate><category>cluster</category><category>generative</category><category>graphic</category><category>processing</category><category>texture</category><category>pattern</category><category>threshold</category></item><item><title>2013-05-03_09-48-31 on Flickr.as years go by</title><description>&lt;img src="http://24.media.tumblr.com/fca618756276cef1fcb0e4d98336e53c/tumblr_mmf512Qmkl1qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/intome/8705786240/" title="2013-05-03_09-48-31"&gt;2013-05-03_09-48-31&lt;/a&gt; on Flickr.&lt;/p&gt;&lt;p&gt;as years go by&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/49842960394</link><guid>http://blog.danielepiccone.com/post/49842960394</guid><pubDate>Tue, 07 May 2013 10:03:02 +0200</pubDate><category>blur</category><category>fade</category><category>gradient</category><category>generative</category><category>processing</category><category>threshold</category><category>portrait</category><category>randomic</category><category>design</category></item><item><title>2013-05-02_07-38-57 on Flickr.</title><description>&lt;img src="http://25.media.tumblr.com/490e0fd1673da7e70cec42f678578401/tumblr_mm6mibNDe91qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/intome/8702724796/" title="2013-05-02_07-38-57"&gt;2013-05-02_07-38-57&lt;/a&gt; on Flickr.&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/49447153185</link><guid>http://blog.danielepiccone.com/post/49447153185</guid><pubDate>Thu, 02 May 2013 19:42:11 +0200</pubDate><category>design</category><category>generative</category><category>graphic</category><category>illustration</category><category>processing</category><category>portrait</category><category>cluster</category><category>randomic</category><category>threshold</category></item><item><title>2013-05-01_19-31-45 on Flickr.</title><description>&lt;img src="http://24.media.tumblr.com/2306654a58c115911c3926d0245bb344/tumblr_mm4rjicNEy1qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/intome/8699707832/" title="2013-05-01_19-31-45"&gt;2013-05-01_19-31-45&lt;/a&gt; on Flickr.&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/49369855020</link><guid>http://blog.danielepiccone.com/post/49369855020</guid><pubDate>Wed, 01 May 2013 19:35:41 +0200</pubDate><category>generative</category><category>processing</category><category>portrait</category><category>illustration</category><category>graphic</category><category>design</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/187b5586cd2973c3a7300c487f854b14/tumblr_mlutjmciSN1qk0fvpo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.danielepiccone.com/post/49306040019</link><guid>http://blog.danielepiccone.com/post/49306040019</guid><pubDate>Wed, 01 May 2013 00:01:03 +0200</pubDate><category>1</category><category>mayo</category><category>may</category><category>labour</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/bc98fbfd65b704331593b87320029602/tumblr_mls5plwHcE1r2ni29o1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.danielepiccone.com/post/48857542921</link><guid>http://blog.danielepiccone.com/post/48857542921</guid><pubDate>Thu, 25 Apr 2013 17:44:35 +0200</pubDate><category>cat</category><category>3d</category><category>virtual</category><category>mesh</category><category>meow</category></item><item><title>thefilearts:

lauren-p-m:

brocatus:

thefilearts:

The File...</title><description>&lt;img src="http://25.media.tumblr.com/74ff0699cbc5c9b3b0d5c8b889209ee2/tumblr_mlh92gkr8s1qc29k6o1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/dfd20a2bbf518f1dd2d80729099dbfe6/tumblr_mlh92gkr8s1qc29k6o2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/9e8be7a6dd98a16dfe6846bc73ced16e/tumblr_mlh92gkr8s1qc29k6o3_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://thefilearts.tumblr.com/post/48380873007/lauren-p-m-brocatus-thefilearts-the-file"&gt;thefilearts&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://lauren-p-m.tumblr.com/post/48380502108/brocatus-thefilearts-the-file-arts-presents"&gt;lauren-p-m&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://brocatus.tumblr.com/post/48376510817/thefilearts-the-file-arts-presents-epidermis"&gt;brocatus&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://thefilearts.tumblr.com/post/48319397209/the-file-arts-presents-epidermis-by-douglas-d"&gt;thefilearts&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.thefilearts.com"&gt;The File Arts&lt;/a&gt; presents:&lt;/strong&gt;&lt;br/&gt;&lt;strong&gt;&lt;a href="http://www.thefilearts.com/art/edition/epidermis"&gt;Epidermis&lt;/a&gt;&lt;/strong&gt;&lt;br/&gt;&lt;strong&gt;by &lt;a href="http://www.thefilearts.com/artists/profile/douglasdprince"&gt;Douglas D. Prince&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The nude is a canonical subject in classical art. The internet is notorious for pornography. Epidermis is Latin for skin, and manages to create high art out of pornographic source material by literally skimming the surface; the images are made from parts of other images that show only skin. This still makes for some uncomfortable viewing…&lt;/p&gt;
&lt;p&gt;The download contains 3 JPG images from the series Epidermis at their full resolution, wallpapers for desktop and iOS of the images and a PDF with background information on the images, the process and the artist. &lt;strong&gt;This edition is on offer for $15,-&lt;/strong&gt; for the first week. After thursday 26th April 2013 it will be $20,- So &lt;a href="http://www.thefilearts.com/art/edition/epidermis"&gt;&lt;strong&gt;Buy now&lt;/strong&gt;&lt;/a&gt;…&lt;/p&gt;
&lt;p&gt;Check out and follow &lt;a href="http://alter43.tumblr.com"&gt;Douglas Prince on Tumblr&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I am so proud &lt;a href="http://www.thefilearts.com/artists/profile/douglasdprince"&gt;Douglas Prince&lt;/a&gt; joined The File Arts. I’ve loved his work from the &lt;a href="http://www.sympathyfortheartgallery.com/post/21734153222/whileyouwereout-alter43-shore-line-19-2012"&gt;first image I saw&lt;/a&gt; and was immediately smitten with this series, both aesthetically and conceptually. I’m so glad he agreed to contribute these!&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;these are vulgar. I like it.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I’m glad you do! I’d thought this aesthetic would please you!&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.danielepiccone.com/post/48424629533</link><guid>http://blog.danielepiccone.com/post/48424629533</guid><pubDate>Sat, 20 Apr 2013 10:21:23 +0200</pubDate><category>generative</category><category>skintones</category><category>gradients</category><category>processing</category></item><item><title>Generative random palette generator</title><description>&lt;a href="https://palette.firstsalt.com/"&gt;Generative random palette generator&lt;/a&gt;: &lt;p&gt;&lt;blockquote class="link_og_blockquote"&gt;A designer tool for creating color schemes out from random Panoramio photos all over the world&lt;/blockquote&gt;&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/48116326517</link><guid>http://blog.danielepiccone.com/post/48116326517</guid><pubDate>Tue, 16 Apr 2013 14:25:24 +0200</pubDate><category>palette</category><category>colors</category><category>color</category><category>photography</category><category>panoramio</category><category>generative</category><category>processing</category><category>code</category><category>mood</category></item><item><title>http://cgagram.danielepiccone.com/</title><description>&lt;a href="http://cgagram.danielepiccone.com/"&gt;http://cgagram.danielepiccone.com/&lt;/a&gt;: &lt;p&gt;&lt;div&gt;&lt;span&gt;Made this project to reshape the visual forms which comes massively from social media and mobile phones in unison, flattening both the communication and the message.&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;&lt;br/&gt; Pictures are reworked with a Bayer matrix algorithm which rebuilds the burden of the digital limits which were accepted in the last decades and now are just forgotten.&lt;/div&gt;
&lt;div&gt;&lt;br/&gt; Theylose the link with reality and any expressiveness making the message more defined as the forms approximate.&lt;/div&gt;&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/47797648896</link><guid>http://blog.danielepiccone.com/post/47797648896</guid><pubDate>Fri, 12 Apr 2013 21:15:43 +0200</pubDate><category>retro</category><category>retrocomputing</category><category>graphics</category><category>coding</category><category>instagram</category><category>photography</category></item><item><title>Image processing - dither algorithm foundations</title><description>&lt;p&gt;I&amp;#8217;ve been tempted to write about this topic for a long time and finally i had the time to code some sample Processing sketches and to push them to github.&lt;/p&gt;
&lt;p&gt;From Wikipedia: &amp;#8220;&lt;strong&gt;Dither &lt;/strong&gt;is an intentionally applied form of &lt;a href="http://en.wikipedia.org/wiki/Noise" title="Noise"&gt;noise&lt;/a&gt; used to randomize &lt;a href="http://en.wikipedia.org/wiki/Quantization_error" title="Quantization error"&gt;quantization error&lt;/a&gt;, preventing large-scale patterns such as &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Color_banding" title="Color banding"&gt;color banding&lt;/a&gt; in images. Dither is routinely used in processing of both digital audio and digital video data, and is often one of the last stages of audio production to &lt;a href="http://en.wikipedia.org/wiki/Compact_disc" title="Compact disc"&gt;compact disc&lt;/a&gt;.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Dithering algorithms were largely used in the past when you had to display a full color picture on a display supporting a limited palette.&lt;/p&gt;
&lt;p&gt;Basically the algorithm consist in reducing the colors of the pixels in the source image to a limited set of values, this can be accomplished in different ways, the most common are through thresholding, ordering dither and error diffusion techniques.&lt;/p&gt;
&lt;p&gt;For the sample sketches i included a monochrome and a 3bit palette version, butin this article i am just focusing on the dithering algorithm and not on the color detection.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Ordered dither&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/94b6f7128befb68d7bdd11dfc8e7bac1/tumblr_inline_mk9jemaVbg1qz4rgp.png"/&gt;&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;for each y&lt;br/&gt;   for each x&lt;br/&gt;      oldpixel := pixel[x][y] + threshold_map_4x4[x mod 4][y mod 4]&lt;br/&gt;      newpixel := find_closest_palette_color(oldpixel)&lt;br/&gt;      pixel[x][y] := newpixel&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The algorithm renders the image normally, but for each pixel, it adds a value from the threshold map, causing the pixel&amp;#8217;s value to be quantized one step higher if it exceeds the threshold.&lt;/p&gt;
&lt;p&gt;the threshold_map is a matrix that can be of different sizes, for this i used a 4x4 matrix&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/1994fa2afced23287ab99e1b3b72bba9/tumblr_inline_mk9j8kTj921qz4rgp.png"/&gt;&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;Each step the algorithm gets a pixel value and add the matrix value to it, then it compares to the palette to find the closest color.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Floyd-Steinberg&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;img alt="image" src="http://media.tumblr.com/f3238ce219c522411570d7970e013941/tumblr_inline_mk9j6fTSGd1qz4rgp.png"/&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;for each y from top to bottom&lt;br/&gt;   for each x from left to right&lt;br/&gt;      oldpixel := pixel[x][y]&lt;br/&gt;      newpixel := find_closest_palette_color(oldpixel)&lt;br/&gt;      pixel[x][y] := newpixel&lt;br/&gt;      quant_error := oldpixel - newpixel&lt;br/&gt;      pixel[x+1][y] := pixel[x+1][y] + 7/16 * quant_error&lt;br/&gt;      pixel[x-1][y+1] := pixel[x-1][y+1] + 3/16 * quant_error&lt;br/&gt;      pixel[x][y+1] := pixel[x][y+1] + 5/16 * quant_error&lt;br/&gt;      pixel[x+1][y+1] := pixel[x+1][y+1] + 1/16 * quant_error&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;The algorithm achieves dithering by diffusing the &lt;a href="http://en.wikipedia.org/wiki/Quantization_error" title="Quantization error"&gt;quantization error&lt;/a&gt; of a &lt;a href="http://en.wikipedia.org/wiki/Pixel" title="Pixel"&gt;pixel&lt;/a&gt; to its neighboring pixels, according to the distribution matrix&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/b3cc106e62114423dd3ce56f39da1068/tumblr_inline_mk9j7z53FM1qz4rgp.png"/&gt;&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;Basically the error gets spread to the surrounding pixels according to the matrix generally resulting in a less contrasted, but richer in tones images.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Atkinson&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img alt="image" src="http://media.tumblr.com/226527139a6afdb7e087a7d82c877111/tumblr_inline_mk9jgvJJwU1qz4rgp.png"/&gt;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Bill Atkinson worked at Apple from 1978 to 1990, he was a computer engineer and photographer. The Atkinson dither is an error diffusion technique in which the distribution matrix is more regular than the Floyd-Steinberg one, resulting in more contrasted images and nicer looking textures while preserving the tone richness of the original picture.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Random dither&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img alt="image" src="http://media.tumblr.com/ff6f18576846dc8ce63604b42ca20f5f/tumblr_inline_mk9jt1m9c11qz4rgp.png"/&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The random dither is closer to the Ordere dither, since it doesn&amp;#8217;t compute the quantization error and does not influences &lt;span class="vk_ans vk_dgy"&gt;neighboring pixels, what it does is for each pixel adds or subtract a value, then compares the result to a finite palette. While not looking really good it&amp;#8217;s the fastest and easiest one to implement.&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="vk_ans vk_dgy"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="vk_ans vk_dgy"&gt; &lt;/span&gt;You can find the code here:  &lt;a href="https://github.com/mildtaste/dithering_algorithms" title="https://github.com/mildtaste/dithering_algorithms"&gt;&lt;a href="https://github.com/mildtaste/dithering_algorithms"&gt;https://github.com/mildtaste/dithering_algorithms&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/46328916747</link><guid>http://blog.danielepiccone.com/post/46328916747</guid><pubDate>Tue, 26 Mar 2013 11:42:00 +0100</pubDate><category>graphic design</category><category>computer art</category><category>retrocomputing</category><category>algorithm</category><category>processing</category><category>generative</category><category>VintageArt</category><category>art</category><category>computer</category><category>gif</category></item><item><title>Franco Grignani : "Grafica cinetica" - Agence de Communication Paris Lyon</title><description>&lt;a href="http://www.grapheine.com/divers/graphic-designer-franco-grignani"&gt;Franco Grignani : "Grafica cinetica" - Agence de Communication Paris Lyon&lt;/a&gt;</description><link>http://blog.danielepiccone.com/post/45012129997</link><guid>http://blog.danielepiccone.com/post/45012129997</guid><pubDate>Sun, 10 Mar 2013 09:58:48 +0100</pubDate></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/b0cc928d9a4a2d09ff5e67965810d77e/tumblr_miv70jOe9f1qa41hgo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.danielepiccone.com/post/44285212473</link><guid>http://blog.danielepiccone.com/post/44285212473</guid><pubDate>Fri, 01 Mar 2013 10:09:24 +0100</pubDate><category>graphic</category><category>design</category><category>adv</category><category>poster</category><category>Typography</category></item><item><title>rawbdz:

Blade Runner Magazine and Covergirl advertisement look...</title><description>&lt;img src="http://24.media.tumblr.com/710db1bf2f6cfaff878e687afce9e486/tumblr_mepgvvqwPh1r46py4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://raw.abduzeedo.com/post/37587829922/blade-runner-magazine-and-covergirl-advertisement" class="tumblr_blog"&gt;rawbdz&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Blade Runner Magazine and Covergirl advertisement look identical 30 years apart. 1982 to 2012.&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://blog.danielepiccone.com/post/43923009854</link><guid>http://blog.danielepiccone.com/post/43923009854</guid><pubDate>Sun, 24 Feb 2013 22:14:26 +0100</pubDate></item><item><title>Stefan Sagmeister: 7 rules for making more happiness</title><description>&lt;a href="http://www.ted.com/talks/stefan_sagmeister_7_rules_for_making_more_happiness.html?source=tumblr#.USIcJmVgCqh.tumblr"&gt;Stefan Sagmeister: 7 rules for making more happiness&lt;/a&gt;</description><link>http://blog.danielepiccone.com/post/43394710925</link><guid>http://blog.danielepiccone.com/post/43394710925</guid><pubDate>Mon, 18 Feb 2013 13:19:38 +0100</pubDate></item><item><title>Interfaces aren't a descriptions; they're stories.</title><description>&lt;p&gt;&lt;a href="http://blog.keenancummings.com/post/41520387444/interfaces-are-stories" class="tumblr_blog"&gt;fieldstudy&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/87eaa1de60f0f5d6ecfd342ee48f76ed/tumblr_inline_mh8kopv3dc1qz4rgp.gif"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;From &lt;a href="http://www.theparisreview.org/interviews/4825/the-art-of-fiction-no-21-ernest-hemingway" target="_blank"&gt;George Plimpton’s interview with Ernest Hemingway&lt;/a&gt;, 1954:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;—&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Interviewer:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Do you make a distinction between “flat” and “round” characters?&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Hemingway:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;If you describe someone, it is flat, as a photograph is, and from my standpoint a failure. If you make him up from what you know, there should be all the dimensions.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;—&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is why this conversation goes on, why it is worth having. T&lt;span&gt;he desire for more honest  (or at least more &lt;/span&gt;interesting&lt;span&gt;) interfaces and a certain aesthetic have been lumped together and called “&lt;a href="http://layervault.tumblr.com/post/32267022219/flat-interface-design" target="_blank"&gt;flat design&lt;/a&gt;”. I’m concerned with the deeper drive for mor pure interaction design, and t&lt;/span&gt;&lt;span&gt;here is more to it than altering your style or changing your habits in Photoshop. There is a fundamentally different process, something genuinely unique from print design&lt;/span&gt;&lt;span&gt;. That difference goes much deeper than tools, and even defies directly translatable principles. “What’s good for print is good for digital” doesn’t hold up as a mantra of ‘flat’ design.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://blog.keenancummings.com/post/41520387444/interfaces-are-stories"&gt;Read More&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://blog.danielepiccone.com/post/42851490702</link><guid>http://blog.danielepiccone.com/post/42851490702</guid><pubDate>Mon, 11 Feb 2013 18:36:01 +0100</pubDate></item><item><title>Just released this free typeface, only uppercase glyphs...</title><description>&lt;img src="http://25.media.tumblr.com/f5e15a3b68b9a1e388dce0938f2ebf79/tumblr_mhorqdDrO51qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Just released this free typeface, only uppercase glyphs included, check it out. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.dafont.com/michelucci.font" title="http://www.dafont.com/michelucci.font"&gt;&lt;a href="http://www.dafont.com/michelucci.font"&gt;http://www.dafont.com/michelucci.font&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.danielepiccone.com/post/42263964489</link><guid>http://blog.danielepiccone.com/post/42263964489</guid><pubDate>Mon, 04 Feb 2013 09:03:49 +0100</pubDate><category>font</category><category>typeface</category><category>typography</category><category>free</category><category>resource</category><category>design</category><category>type</category><category>graphic</category><category>graphic design</category></item><item><title>jasper-elings:

websiiiitttte</title><description>&lt;img src="http://25.media.tumblr.com/745aa11865683cc0ae35837f91cd4a3e/tumblr_mhn4ddrjCa1qisr8oo1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://jasper-elings.tumblr.com/post/42178547675/websiiiitttte" class="tumblr_blog"&gt;jasper-elings&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.jasperelings.info" title="jasper elings portfolio"&gt;websiiiitttte&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://blog.danielepiccone.com/post/42263624875</link><guid>http://blog.danielepiccone.com/post/42263624875</guid><pubDate>Mon, 04 Feb 2013 08:53:36 +0100</pubDate></item><item><title>Photo</title><description>&lt;img src="http://24.media.tumblr.com/4dc904155d9fed2a711493cd81ac178d/tumblr_mhlu90UXHS1qk0fvpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://blog.danielepiccone.com/post/42114050521</link><guid>http://blog.danielepiccone.com/post/42114050521</guid><pubDate>Sat, 02 Feb 2013 19:05:24 +0100</pubDate><category>graphic design</category><category>poster</category><category>vintage</category><category>ad</category><category>design</category><category>industrial</category></item><item><title>explore-blog:

How chemistry works, in vintage infographics by...</title><description>&lt;img src="http://24.media.tumblr.com/ac2bda606260c670e535b77bb65c0c7b/tumblr_mhjphnalOh1rqpa8po1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://exp.lore.com/post/42022012445/how-chemistry-works-in-vintage-infographics-by" class="tumblr_blog"&gt;explore-blog&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;How chemistry works, in &lt;a href="http://www.brainpickings.org/index.php/2013/01/31/edward-youmans-chemical-atlas/"&gt;vintage infographics&lt;/a&gt; by the father of &lt;em&gt;Popular Science&lt;/em&gt; magazine, 1854&lt;/p&gt;&lt;/blockquote&gt;</description><link>http://blog.danielepiccone.com/post/42022935692</link><guid>http://blog.danielepiccone.com/post/42022935692</guid><pubDate>Fri, 01 Feb 2013 15:49:55 +0100</pubDate><category>infographicsm</category><category>science</category></item></channel></rss>
